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In simple words, the ultimate goal is to achieve the Holodeck.
The whole project is an extension of the concept of virtual reality, that has already achieved advanced stages. An example where such a technology can be tremendously useful is in the training of army personnel. A virtual world mimicing a r
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Apart from the sophisticated visual, audio and character model, this simulated model also takes a content based story approach. Hence the user feels like he is living in the present, and has been allocated certain specified tasks that will enable him to proceed further in the story. This is an excellent advanced platform that will help elevate the methods of physical training, and expanded to include all sorts of social and emotional environments. For example, here is a small video of Duke University graduate student Gil Bohrer interacting with a virtual forest he created:
Another breakthrough in the field of vitual reality was the development of the omni-directional treadmill (ODT), which allows a person to move in all directions. Their creation and further development was essential as they are utilized to ensure an uninterrupted and close to real locomotive motion in virtual reality environments.
What these experiments prove is this is the age of not just innovation in a particular field or subject. It is the age of strategically integrating research conducted in varied fields and model them to meet the needs and aspiration of today's society. This kind of interdisciplinary approach will provide the answer to life,universe and everything, and the answer is definitely not as easy as 42.